Town: Queensgrove

Queensgrove

Queensgrove
Example Sylvin architecture.
StateSylvanian Empire
ProvenceYehan Kingdom
Sub ProvenceAldwynne Dutchy
RegionS̺ûmame Qu̹hû Shrublands
Founded1783
Community LeaderLord Belthel Harding Dewing
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation5482 m (17985 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population1203
Population Density240 people per km2 (601 people per mi2)
Town AuraAugury
Naming
Native nameQueensgrove
Pronunciation/queensgrove/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Queensgrove (/queensgrove/ [Translation Unavailable]) is a subtropical Town located in Aldwynne Dutchy, Yehan Kingdom, within the Sylvanian Empire.

The name Queensgrove is derived from the Sylvin language, as Queensgrove was founded by Belthel Harding, who was culturaly Sylvin.

Climate

Queensgrove has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Queensgrove receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Queensgrove covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5482 m (17985 ft) above sea level.

Overview

Queensgrove was founded durring the late 19th century in late spring of the year 1783, by Belthel Harding. The establishment of the new community went well, with no major obsticles durring construction.

Queensgrove was built using the conventions of Sylvin durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Queensgrove is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Queensgrove is is constructed arround a series of premissive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Queensgrove seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Queensgrove has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Queensgrove.

Queensgrove has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Queensgrove has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Queensgrove has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Queensgrove's public wards, blessings, and other arcane systems.

Queensgrove possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Queensgrove's grid is powered by a direct leyline tap.

Queensgrove possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Queensgrove has a first rate hospital which caters to anyone in need of long term medical care.

Queensgrove has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Queensgrove has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Queensgrove is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Queensgrove's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Queensgrove there is a constant smell of overcooked presumably ethnic food.

The Begedhi, Seedling near Queensgrove are known to be quite timid.

Queensgrove's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Abjuration energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4884 m2
    • Cattle and Similar Creatures: 300
    • Poultry: 3609
    • Swine: 240
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

372 of Queensgrove's population work within a Foundational Occupation.

807 of Queensgrove's population do not work in a formal occupation, but do contribute to the local economy. 24 (2%) are noncontributers.

Points of Interest

Queensgrove is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Queensgrove might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

POI

History

In time immemorial, reportedly some time during the early 2nd century Queensgrove was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 17 days. Queensgrove lost 115 people and 341 livestock in the disaster.. The deadly heat is remembered by most as the Death's Flame.

History